Playbox Three-Sixt-Wii!

I was fortunate enough to obtain both a PlayStation 3 and an Xbox 360 recently. I’ve owned a Wii since it was launched back in 2006. The Wii was always relegated as a non-contender in the “next-gen” console wars. The Wuu has definitely held its own, however, effectively carving its own niche. Instead of concentrating on graphics and processor technology, they went in a completely different direction, creating a new way to play games with their innovative controller.

I have been a Playstation guy for a while. While I never owned the original Playstation, I did get the Playstation 2 on the day it was released. The PS2 was the clear winner in the previous generation of consoles, handily beating the Nintendo 64 and Dreamcast. Microsoft was late to the game with the original Xbox, which didn’t seem to do very well. The Playstation 3 has been a powerhouse since it was released. It clearly has better graphics then any other system out there, and the processing power of the system is incredible. Games on this thing look incredible, but despite this, I don’t think Sony is doing very well.

The Xbox 360 is a pretty decent machine, despite the red-ring issue they initially had. It doesn’t have the power or graphical prowess of the PS3, but it does have a pretty strong backing. I’m not a hardcore Microsoft hater, but I’m not exactly a fan either. I’ve essentially moved on from Windows and I use either Linux or OS X now. Despite this, I’ve been drawn to the Xbox 360 for some time now. I had avoided purchasing one, but then, I had avoided purchasing a PS3 as well. Since getting both a PS3 and an Xbox 360, however, I’ve noticed that I’m drawn more towards the 360 and I’ve grown curious as to the reasoning behind this. I think I’ve finally identified it.

If you want your platform to do well, you need to build a community around it. Microsoft’s Xbox team has done this, in spades. Marketing is one thing, and there is a massive marketing force behind the 360, but community can really make or break things. The PS3 has a little bit of a community, mostly centering around the PS blog. Nintendo’s community is virtually nonexistent. But the 360 community is just huge and engaging. Major Nelson and his team do an incredible job promoting the 360 while keeping their content entertaining and diverse. The 360 itself encompasses a ton of community building with a stream of new content about new games, videos, and music.

I think Microsoft’s Xbox team has clearly won this round of the console wars. The advent of the Kinect and the Move, round two is clearly on its way. The Kinect seems to be out to an early lead, however, with the Move being mostly ignored as a copy of the Wii motion controllers. Nintendo doesn’t seem to have a play in this latest round, though one could argue they were first to market when they initially launched.

I enjoy playing all three consoles, but the Xbox clearly seems to be winning in my home. Microsoft is doing an incredible job thus far with the Xbox and I’m hoping they continue they way they’re going.

 

Carmack on the PS3 and 360

John Carmack, the 3D game engine guru from id Software and a game developer I hold in very high regard, and Todd Hollenshead, CEO of id Software, were recently interviewed by GameInformer. Carmack recently received a Technology Emmy for his work and innovation on 3D engines, a well deserved award.

I was a bit surprised while reading the interview. Carmack seems to be a pretty big believer in DirectX these days, and thinks highly of the XBox 360. On the flip side, he’s not a fan of the asymmetric CPU of the PS3 and thinks Sony has dropped the ball when it comes to tools. I never realized that Carmack was such a fan of DirectX. He used to tout OpenGL so highly.

Todd and Carmack also talked about episodic gaming. Their general consensus seems to be that episodic gaming just isn’t there yet. It doesn’t make sense because by the time you get the first episode out, you’ve essentially completed all of the development. Shipping episodes at that point doesn’t make sense since you’ve already spent the capital to make the game to begin with.

Episodic games seem like a great idea from the outside, but perhaps they’re right. Traditionally, the initial games have sold well, but expansion packs don’t. Episodic gaming may be similar in nature with respect to sales. If the content is right, however, perhaps episodes will work. But then there’s the issue of release times. If you release a 5-10 hour episode, when is the optimal time to release the next episode? You’ll have gamers who play the entire episode on the day it’s released and then get bored waiting for more. And then there’s the gamers who take their time and finish the episode in a week or two. If you release too early, you upset those some people who don’t want to have to pay for content constantly, while waiting may cause those bored customers to lose interest.

The interview covered a few more areas such as DirectX, Quakecon, and Hollywood. I encourage you to check it out, it makes for good reading!