Review : SOCOM: U.S. Navy SEALs Fireteam Bravo (PSP)

Anticipation : 7
Expectation : 6
Initial Reaction : 9
Overall : 9
Genre : First/Third-Person Tactical Shooter

 

About a year ago or so I tried out SOCOM for the PS2. The game was simply incredible. But, I never purchased it for PS2. Basically, I just don’t have time to play my consoles.. :( Flash forward to today! PSP.. Best thing ever. I get to play games now! :)

 

Anyways, back to the review. I wasn’t really looking to get this title. It was on my wish list, but only as an interest. Not really a “must have” title. I received it for Christmas and it’s been sitting around since then, waiting for me to open it. (Lots of GTA:LCS play lately) … Well, I took the plunge the other day and I must say, I’m quite impressed. First person shooters on consoles aren’t really my thing. I prefer a mouse and a keyboard. Quick reflexes, ability to spin quickly, etc. But, with a tactical shooter, it’s a little different. It’s definitely a slower pace, so the need to spin around isn’t as prevalent. I wish the reticle in sniper mode moved a little faster, but I can live with it the way it is..

 

Overall I’m pretty happy with the game. The graphics are excellent, the gameplay is smooth, and online play is actually a lot of fun.

 

Speaking of online play. THANK YOU ZIPPER! WPA support. *phew* I didn’t think WPA support was something that was that difficult, and it bothers me greatly that it’s not included in Madden ’06.

Look, I’m a programmer, and as a programmer, I tend to look at things a little differently. I understand the technical challenges that game developers have to overcome, and I understand why some features work the way they do. But, for the life of me, I cannot figure out why Madden does not support WPA. Let’s look at this from an API/framework view. I’m Sony, and I have an API for my PSP. My API has basic features, and an entire network featureset. I include some hooks to make it easier to deal with the network stuff. For instance, I may have a “startnetwork()” routine. I probably have a “senddata()” routine, and so on. In version 1.0, I have support for wireless, and just WEP at the moment. Of course, I’m all about future upgrades, so when 2.0 comes out and I support WPA, I build that into the existing commands, letting all the existing software take advantage of it. Right? Well, maybe. Unfortunately, I don’t have access to the PSP’s API, but it makes sense. So why doesn’t Madden support WPA? Good question.. :(

 

But, SOCOM does. So that’s at least one game I can play at home on my WPA protected network. Madden, no. (Not that it matters, EA has my copy of Madden at the moment. Hopefully they send me a “fixed” version soon)

 

Overall I think SOCOM is pretty decent and I’d definitely recommend it. I’m pretty impressed so far, and I’m definitely willing to continue playing it!

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