Looking into the SociaVirtualistic Future

Let’s get this out of the way. One of the primary reasons I’m writing this is in response to a request by John Carmack for coherent commentary about the recent acquisition of Oculus VR by Facebook. My hope is that he does, in fact, read this and maybe drop a comment in response. <fanboy>Hi John!</fanboy> I’ve been a huge Carmack fan since the early ID days, so please excuse the fanboyism.

And I *just* saw the news that Michael Abrash has joined Oculus as well, which is also incredibly exciting. Abrash is an Assembly GOD. <Insert more fanboyism here />

Ok, on to the topic a hand. The Oculus Rift is a VR headset that got its public start with a Kickstarter campaign in September of 2012. It blew away it’s meager goal of $250,000 and raked in almost $2.5 Million. For a mere $275 and some patience, contributors would receive an unassembled prototype of the Oculus Rift. Toss in another $25 and you received an assembled version.

But what is the Oculus Rift? According to the Kickstarter campaign :

Oculus Rift is a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever. With an incredibly wide field of view, high resolution display, and ultra-low latency head tracking, the Rift provides a truly immersive experience that allows you to step inside your favorite game and explore new worlds like never before.

In short, the Rift is the culmination of every VR lover’s dreams. Put a pair of these puppies on and magic appears before your eyes.

For myself, Rift was interesting, but probably not something I could ever use. Unfortunately, I suffer from Amblyopia, or Lazy Eye as it’s commonly called. I’m told I don’t see 3D. Going to 3D movies pretty much confirms this for me since nothing ever jumps out of the screen. So as cool as VR sounds to me, I would miss out on the 3D aspect. Though it might be possible to “tweak” the headset and adjust the angles a bit to force my eyes to see 3D. I’m not sure if that’s good for my eyes, though.

At any rate, the Rift sounds like an amazing piece of technology. In the past year I’ve watched a number of videos demonstrating the capabilities of the Rift. From the Hak5 crew to Ben Heck, the reviews have all been positive.

And then I learned that John Carmack joined Oculus. I think that was about the time I realized that Oculus was the real deal. John is a visionary in so many different ways. One can argue that modern 3D gaming is largely in part to the work he did in the field. In more recent years, his visions have aimed a bit higher with his rocket company, Armadillo Aerospace. Armadillo started winding down last year, right about the time that John joined Oculus, leaving him plenty of time to deep dive into a new venture.

For anyone paying attention, Oculus was recently acquired by Facebook for a mere $2 Billion. Since the announcement, I’ve seen a lot of hatred being tossed around on Twitter. Some of this hatred seems to be Kickstarter backers who are under some sort of delusion that makes them believe they have a say in anything they back. I see this a lot, especially when a project is taking longer than they believe it should.

I can easily write several blog posts on my personal views about this, but to sum it up quickly, if you back a project, you’re contributing to make something a reality. Sometimes that works, sometimes it doesn’t. But Kickstarter clearly states that you’re merely contributing financial backing, not gaining a stake in a potential product and/or company. Nor are you guaranteed to receive the perks you’ve contributed towards. So suck it up and get over it. You never had control to begin with.

I think Notch, of Minecraft fame, wrote a really good post about his feeling on the subject. I think he has his head right. He contributed, did his part, and though it’s not working out the way he wanted, he’s still willing to wish the venture luck. He may not want to play in that particular sandbox, but that’s his choice.

VR in a social setting is fairly interesting. In his first Oculus blog post, Michael Abrash mentioned reading Neal Stephenson’s incredible novel, Snow Crash. Snow Crash provided me with a view of what virtual reality might bring to daily life. Around the same time, the movie Lawnmower Man was released. Again, VR was brought into the forefront of my mind. But despite the promises of books and movies, VR remained elusive.

More recently, I read a novel by Ernest Cline, Ready Player One. Without giving too much away, the novel centers around a technology called the OASIS. Funnily enough, the OASIS is, effectively, a massive social network that users interact with via VR rigs. OASIS was the first thing I thought about when I heard about the Facebook / Oculus acquisition.

For myself, my concern is Facebook. Despite being a massively popular platform, I think users still distrust Facebook quite a bit. I lasted about 2 weeks on Facebook before having my account deleted. I understand their business model and I have no interest in taking part. Unfortunately, I’m starting to miss out on some aspects of Internet life since some sites are requiring Facebook accounts for access. Ah well, I guess they miss out on me as well.

I have a lot of distrust in Facebook at the moment. They wield an incredible amount of information about users and, to be honest, they’re nowhere near transparent enough for me to believe what they say. Google is slightly better, but there’s some distrust there as well. But more than just the distrust, I’m afraid that Facebook is going to take something amazing and destroy it in a backwards attempt to monetize it. I’m afraid that Facebook is the IOI of this story. (It’s a Ready Player One reference. Go read it, you can thank me later)

Ultimately, I have no stake in this particular game. At least, not yet, anyway. Maybe I’m wrong and Facebook makes all the right moves. Maybe they become a power for good and are able to bring VR to the masses. Maybe people like Carmack and Abrash can protect Oculus and fend off any fumbling attempts Facebook may make at clumsy monetization. I’m not sure how this will play out, only time will tell.

How will we know how things are going? Well, for one, watching his Facebook interacts with this new property will be pretty telling. I think if Facebook is able to sit in the shadows and watch rather than kicking in the front door and taking over, maybe Oculus will have a chance to thrive. Watching what products are ultimately released by Oculus will be another telling aspect. While I fully expect that Oculus will add some sort of Facebook integration into the SDK over time, I’m also hoping that they continue to provide an SDK for standalone applications.

I sincerely wish Carmack, Abrash, and the rest of the Oculus team the best. I think they’re in a position where they can make amazing things happen, and I’m eager to see what comes next.

One thought on “Looking into the SociaVirtualistic Future”

  1. Not seeing in stereoscopic 3D doesn’t mean HMD’s won’t work for you — parallax from head motion is at least as important as stereoscopic display for the sense of reality.

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